As this rich mélange of influences attests, Evangelion was a product of true otaku, the Japanese word for hardcore fans of anime and related pop culture (and which, in Japan, carries a much more ambivalent connotation than its more neutrally descriptive English usage, thanks to high-profile cases of violence, withdrawal, and other antisocial behavior in the eighties and nineties associated in the public consciousness with anime fandom). Anno’s professional life was intertwined with his fandom from the very beginning. Although accepted to the prestigious Osaka University of Arts, he was expelled after three years. Instead of attending classes or paying tuition, he’d been making connections with other anime fans turned artists, who banded together to create a pair of short films for the Daicon III and IV sci-fi conventions in 1981 and 1983. Gleeful mash-ups of copyrighted characters and songs animated with a delirious sense of style, these shorts got Anno and company’s foot in the door in the industry and led to the formation of Gainax in 1984 (the same year Hayao Miyazaki’s epochal Nausicaä of the Valley of the Wind was released, itself featuring animation by Anno). The artists who would serve as Evangelion’s creative leads assembled at Gainax over the next few years, including assistant directors Kazuya Tsurumaki and Masayuki, character designer Yoshiyuki Sadamoto, mechanical designer Ikuto Yamashita, cowriter and storyboard contributor Shinji Higuchi, and composer Shiro Sagisu. All were born within less than a decade of one another, and were in their late twenties to midthirties at the time of Evangelion’s production, placing them at the forefront of a new creative generation: one that had never known a time before mecha anime, tokusatsu shows, or the fan cultures they inspired.
Yet as was often the case at Gainax, budgetary mismanagement and creative indecision plagued the production down the home stretch. The final two episodes of Evangelion are infamous, as they fully abandon all narrative momentum and giant-robot action in favor of a decidedly avant-garde approach attending squarely to Shinji’s bruised psyche. Closer to the latter-day essay films of Jean-Luc Godard than any other mecha anime half-hours, these episodes depict a dense, verbally aggressive, but visually ascetic Socratic dialogue with the self, a sort of personal interrogation illustrated through a combination of reused footage, sparse and simple new animation, on-screen text, and unfinished drawings and production materials. Although they provide a thoughtful and powerful thematic closure to the ideas undergirding the series, their near-total abandonment of the show’s plot, mythology, and exterior stakes understandably baffled and upset contemporary fans, leading to calls for a do-over. The series’ immense commercial success enabled Anno and Gainax to do just that, in the form of two feature films.
The first, Evangelion Death (True)², is a compilation film re-editing the first twenty-four episodes of the TV series. Although relatively unfamiliar to American audiences, compilation films have been a common practice in Japanese cinema for decades. They provide an opportunity for fans to catch up on the story while seeing their favorite scenes play out on the big screen, and give animators a chance to touch up or replace certain shots, or even create all-new scenes that weren’t a part of the TV broadcast. Death (True)² fulfills each of these functions, but is also unusually bold in style and rigorous in structure for this kind of film. Presented not as a chronological plot recap but a series of thematic movements, the film is structured around the motif of Shinji and the other Evangelion pilots rehearsing in a string quartet for a performance of Pachelbel’s Canon, with aggressive, free-associative editing layering events from across the series on top of one another, accompanied by quick, staccato text inserts, often of just a few frames. The result is a dynamic and provocative viewing experience worth the time of even those who know the series by heart.
This film was first released to theaters in March 1997 as part of Neon Genesis Evangelion: Death & Rebirth, where it was followed by twenty-five minutes of all-new animation—announced, at the end of the presentation, as an extended preview of the second film, Neon Genesis Evangelion: The End of Evangelion. Released in full that July, this ninety-minute feature presents an alternate version of the series’ last two episodes. Where the original ending was sparse, still, highly interior, and ultimately quite optimistic in its vision of Shinji’s emotional rehabilitation, the version found in The End of Evangelion is almost the exact opposite: a spectacular, bombastic kaleidoscope of violence and kineticism, its animation overwhelming in scale and speed, its tone bleak and its imagery grotesque. Different as they are, these two disparate endings are connected by their penchant for avant-garde experimentation, with the feature’s rapid frame-by-frame edits recalling the experimental animations of Stan Brakhage, and a live-action interlude musing on the nature of anime fandom playing once again in the essayistic tone of Godard or Chris Marker. Both versions also share a common thematic arc, in which the “end of Evangelion” means rejecting Evangelion as a tripartite signifier: the in-universe mechs, the series and story they exist within, and the insular world of anime fandom itself. As indelibly touched by fandom as the series is, Evangelion ultimately reflects the ambivalence the word otaku occupies in Japanese culture, making the series both a product of and manifesto against the insularity of fandom.
That said, this would not, in fact, be the end of Evangelion, as Anno and much of the original crew revisited their seminal work with the four-part Rebuild of Evangelion film series from 2007 to 2021. Far more than a straightforward remake, these features begin from a shared narrative foundation with the TV series before striking out in an entirely different direction, providing the creators a chance to reflect on a story born from youthful passion with the prudence and insight of age and experience. They are among the great achievements of global animation in the twenty-first century.
But whichever the telling, Evangelion in all its forms is a work worth watching for the strong reactions it prompts. Love it, hate it, or simply walk away baffled, one will be marked by the encounter. I myself confess to having a tenuously passionate relationship to the original series and The End of Evangelion, vacillating between intense identification with its raw, deeply felt depiction of depression, awe at the most daring and virtuosic stretches of animation and direction, and feeling some alienation toward the show’s “fan service” imagery and generally schizophrenic depiction of women. But I love the Rebuild tetralogy profoundly, and that love only exists in the context of the broader conversation with the original work those films both practice and encourage. Whether one is a seasoned anime veteran or a relative newcomer to the world of Japanese animation, Neon Genesis Evangelion is a must-watch: a series worth experiencing and grappling with, in no small part for what it may teach you about yourself. Despite Anno’s anxieties of the early nineties, animation is far from over, and Evangelion is an exemplar of the relentless passion, innovation, and never-ending dialogue between creator and audience that has kept anime alive and at the forefront of global pop culture for so many years.
Thanks to Sean Chapman for the translation at the top of this piece.