Pixel Visions: Dogme 95 and the Emergence of Digital Cinema

Pixel Visions: Dogme 95 and the Emergence of Digital Cinema

“Today a technological storm is raging, the result of which will be the ultimate democratization of the cinema.” So reads one of the many pronouncements of Dogme 95’s opening salvo—a manifesto that the movement’s cofounder, Lars von Trier, distributed on red paper to the attendees of a Paris conference on cinema’s first hundred years in 1995.

At that moment, the digital video camera was rapidly proliferating around the globe, penetrating into every crevice of contemporary life. No longer just a tool for recording America’s funniest home videos, soon this technology would be inescapable: everything from car dashboards to ATMs to nurseries to the interior of your large intestine would be outfitted with tiny cameras that could record continuously. By the turn of the millennium, this loose Danish film collective would produce its first handful of feature films in the format, and they would find kin at the opposite end of the film industry in the surprise blockbuster The Blair Witch Project (1999).

From our vantage point, it’s easy to forget how shocking this “technological storm” was. Not everyone was excited about the “democratization” that Dogme forecast. David Denby, writing for the New Yorker in 1999, derisively intoned: “I love Blair Witch, but I’d hate to see an army of Sony-equipped children lunging through the woods, streets, and bedrooms in search of that old Blair magic.” Denby has presumably spent much of the new century seething, since this is precisely what came to pass. In the years to come, platforms such as YouTube, Vine, SnapChat, and TikTok would revolutionize visual culture, producing incalculable hours, days, eons worth of material from amateur makers (who, in many cases, have never heard of Blair Witch, much less the edict of a small cadre of Danish art-house auteurs). While various digital production methods (sound, editing, animation) increasingly became central to bigger commercial fare, the flexibility and relative low cost of digital video as a shooting format also spurred a wave of digital auteurism, as evident in Agnès Varda’s The Gleaners and I (2000), Spike Lee’s Bamboozled (2000), Michael Mann’s Collateral (2004) and Miami Vice (2006), and David Lynch’s Inland Empire (2006). But it was Dogme’s shrewd and timely intervention—especially its arbitrary rules, cultish trappings, and clear delight in what we would now call “trolling”—that drew the most attention, and still sparks debates and raises hackles three decades later.

Top of page: Julien Donkey-Boy; above: The Celebration
Italian for Beginners
Dancer in the Dark

You have no items in your shopping cart